After the Player has made a ‘love connection’ with your game and they are 'infatuated' with it, how do you make sure that they keep calling you back? Are they spending their money on you, or someone else?
Game Design / Dev / Reviews
Game Design Blog and Podcast that explore the fundamentals of design theory and practice to help you make better games... with some delicious deep fried snacks.
Gearbox’s Borderlands 3 has finally arrived a full decade after Borderlands 2. With 2014’s ‘Pre-sequel’ we were treated to more Borderlands, but not necessarily a full-fledged sequel...
Game modifiers are the easiest way to transform your title for as many players as possible. They can create fun where there was frustration. They can entice players to log additional hours for very little development time, and can also create a simple, zany kind of fun ...
On this episode of the deep fried deliciousness, I sit down with a good friend of mine - Seb Varas, Animator on Dead by Daylight. Seb brings us some delicious tidbits of an animating nature...
On this episode Me and the Cote discuss the goings on over the past 12 months on the 2 million+ selling Dead by Daylight. We hash out the high points, low points, mistake and successes...
How well do you know your game music? Could you tell a diegetic work if it smacked you in your ear holes? ...
How you ask? Good sound design sets the stage for the action and immerses the player into the world of the game. It also enhances the narrative and aids in the telling of your story ...
Welcome to another episode of the DFG. Me and Cote discuss the crazy (and somewhat unexpected) success of ‘Dead by Daylight’. It’s been about 6 weeks since release ...
How do sound and gameplay come together for immersion and playability? What does a game designer expect from a sound designer? My good (and handsome) buddy Cam Britton is here to help me take on these topics ...
Droid Run is a multiplayer mode that pits 2 teams of 6 against each other trying to activate and protect droids that wander around the map. The 20 v 20 modes, although exciting, epic and ‘star warsy' ...
Game balance is often used to describe the challenge that one faces in a competitive game relative to other players. Differing strategies, abilities, characters are said to be ‘in balance’ when each is ...
The ‘Uncharted’ series has always been known for two things: high-octane thrills set in exotic locales, and excellent characters ...