Spending my days enabling talented people to be at their best, and being a social chemist to create semi-stable creative compounds called "dev teams". Nothing has ever made me so happy or fulfilled. After over a decade in the industry, I am starting to realize I might actually have a pretty good bead on what it actually takes to make a game. I, produce.
Dead by Daylight: One Year Later
Hello again and greetings from the void!
I know it’s been long (too long) since the last Deep Fried podcast, and I’m sure you’ve all been quite hungry for some unhealthy snacks.
A few things have changed since you last heard from me: I’m back living in La Belle Province of Quebec and working at Behaviour Digital. I’m the Lead Designer on a new title that I can’t speak about yet, but I’m sure I will be able to share with you soon (ish).
Now that that’s out of the way… on this episode Me and the Cote discuss the goings on over the past 12 months on the 2 million+ selling Dead by Daylight. We hash out the high points, low points, mistake and successes that made (& make) this game tick. It’s still being played by thousands of people at any given moment and we dissect a few of the reasons why (spoiler: stay true to your vision to have a chance at making things work).
Listen to the whole episode for more delicious tidbits!