Cameron Britton is a sound designer at Ubisoft Toronto, and has worked on some of the company's biggest brands, including Splinter Cell, Assassin's Creed and Far Cry. He also composes, plays music, and teaches Game Audio at the Harris Institute.
Diegetic, Non-Diegetic & everything in between: the audio stories of Destiny, Civ 6 & Watch Dogs 2
How well do you know your game music? Could you tell a diegetic work if it smacked you in your ear holes? Cam Britton is here again with a delicious mix of auditory beverages including Destiny, Civilization 6 and Watch Dogs 2.
We discuss the congruence of tone of the music of Destiny with it’s mix of solemnity and action (a personal favorite of mine), the ‘time travelling’ score of Civilization 6 (how do you make music for a game that passes through thousands of years??) and the diegetic, and super-diegetic qualities of Watch Dogs 2 (pushing the industry forward in unique and powerful ways)
Dive into another 30+ minutes of the Deep Fried Gamer podcast!