I’ve been working as a professional game designer for 14 years and am currently a Game Director at Red Barrels Games in Montreal. I’ve worked on everything from small indie labors of love to gigantic AAA franchises at places like EA and Ubisoft. I’ve worked on several projects from start to finish, led both game and level design teams and designed and balanced many different features, both large and small.
This website is dedicated in large part to the art and theory of game design. I want to provide talking points and resources to aspiring students and young game designers who want to learn as much as they can about their craft, and the industry from ‘someone on the inside’.
I will also cover industry news, and do some game analysis. The style of this website is to focus only on the subject of discussion, without prejudice. It will not get bogged down in favoritism for a genre, platform or design style. I play everything I can get my hands on, and I always advise other designers to do the same. We should be thinking ‘how does this mechanic serve the overall themes of the game’, rather than ‘this mechanic is good or bad’.