<?xml version="1.0" encoding="UTF-8"?>
<?xml-stylesheet type="text/xsl" href="https://deepfriedgamer.com/wp-sitemap.xsl" ?>
<urlset xmlns="http://www.sitemaps.org/schemas/sitemap/0.9"><url><loc>https://deepfriedgamer.com/blog/helldivers-friendly-fire-for-president</loc><lastmod>2016-07-18T21:35:02-04:00</lastmod></url><url><loc>https://deepfriedgamer.com/podcast/000-origin-story</loc><lastmod>2016-06-13T20:48:28-04:00</lastmod></url><url><loc>https://deepfriedgamer.com/blog/how-xcom2-save-system-creates-flexible-difficulty-levers</loc><lastmod>2016-07-18T21:36:30-04:00</lastmod></url><url><loc>https://deepfriedgamer.com/podcast/001-who-is-regular-kevin</loc><lastmod>2016-07-18T21:25:42-04:00</lastmod></url><url><loc>https://deepfriedgamer.com/podcast/002-conversation-with-mathieu-cote-becoming-a-producer</loc><lastmod>2016-07-18T21:27:07-04:00</lastmod></url><url><loc>https://deepfriedgamer.com/podcast/003-planning-extremely-important-wildly-useless</loc><lastmod>2016-07-18T21:27:23-04:00</lastmod></url><url><loc>https://deepfriedgamer.com/blog/intrinsic-vs-extrinsic-rewards-why-you-need-both</loc><lastmod>2016-07-18T21:37:11-04:00</lastmod></url><url><loc>https://deepfriedgamer.com/podcast/004-designing-sound-for-some-of-aaa-biggest-brands</loc><lastmod>2016-07-18T21:27:50-04:00</lastmod></url><url><loc>https://deepfriedgamer.com/blog/avoiding-pitfalls-in-your-crafting-system</loc><lastmod>2016-07-18T21:37:36-04:00</lastmod></url><url><loc>https://deepfriedgamer.com/podcast/005-designing-difficulty</loc><lastmod>2016-07-18T21:28:17-04:00</lastmod></url><url><loc>https://deepfriedgamer.com/blog/flow-what-is-it-and-how-it-affects-your-game</loc><lastmod>2016-07-18T21:37:57-04:00</lastmod></url><url><loc>https://deepfriedgamer.com/podcast/006-marketing-your-game</loc><lastmod>2016-07-18T21:30:55-04:00</lastmod></url><url><loc>https://deepfriedgamer.com/blog/play-everything-your-first-step-to-great-design</loc><lastmod>2016-07-18T21:38:22-04:00</lastmod></url><url><loc>https://deepfriedgamer.com/blog/how-to-clearly-pitch-your-game-design-ideas-and-goals</loc><lastmod>2016-07-18T21:39:15-04:00</lastmod></url><url><loc>https://deepfriedgamer.com/podcast/007-the-impact-of-twitch-on-game-design</loc><lastmod>2016-07-18T21:31:24-04:00</lastmod></url><url><loc>https://deepfriedgamer.com/podcast/008-foley-sfx-music-case-studies-in-far-cry-star-wars-battlefront-assassins-creed</loc><lastmod>2016-07-18T21:32:18-04:00</lastmod></url><url><loc>https://deepfriedgamer.com/blog/the-continuing-engagement-mechanics-of-alienation</loc><lastmod>2016-07-18T21:39:49-04:00</lastmod></url><url><loc>https://deepfriedgamer.com/podcast/009-the-final-days-of-shipping-your-game-fans-and-trade-shows</loc><lastmod>2016-07-18T21:32:39-04:00</lastmod></url><url><loc>https://deepfriedgamer.com/blog/uncharted-4-the-malaysia-job-a-horribly-boring-time-a-grand-achievement-in-narrative</loc><lastmod>2016-07-18T21:40:11-04:00</lastmod></url><url><loc>https://deepfriedgamer.com/blog/game-balance-case-study-overwatch</loc><lastmod>2016-07-18T21:40:28-04:00</lastmod></url><url><loc>https://deepfriedgamer.com/blog/droidrun-starwars-multiplayer-mode</loc><lastmod>2016-07-18T21:40:46-04:00</lastmod></url><url><loc>https://deepfriedgamer.com/podcast/010-soundplay-gameplay</loc><lastmod>2016-07-19T08:52:56-04:00</lastmod></url><url><loc>https://deepfriedgamer.com/podcast/011-what-made-dead-by-daylight-success</loc><lastmod>2019-11-01T11:58:17-04:00</lastmod></url><url><loc>https://deepfriedgamer.com/podcast/012-how-sound-is-your-story</loc><lastmod>2016-08-09T21:16:00-04:00</lastmod></url><url><loc>https://deepfriedgamer.com/blog/game-modifiers</loc><lastmod>2019-05-28T08:58:59-04:00</lastmod></url><url><loc>https://deepfriedgamer.com/podcast/013-diegetic-non-diegetic-and-everything-in-between</loc><lastmod>2017-09-17T22:04:57-04:00</lastmod></url><url><loc>https://deepfriedgamer.com/podcast/dead-by-daylight-one-year-later</loc><lastmod>2019-06-25T20:32:55-04:00</lastmod></url><url><loc>https://deepfriedgamer.com/podcast/015-tips-creating-believable-3d-animations-video-games</loc><lastmod>2019-06-25T20:32:41-04:00</lastmod></url><url><loc>https://deepfriedgamer.com/blog/progression-level-balance-borderlands-3</loc><lastmod>2019-11-01T11:54:16-04:00</lastmod></url><url><loc>https://deepfriedgamer.com/blog/designing-continuous-engagement-in-video-games</loc><lastmod>2025-04-08T11:31:17-04:00</lastmod></url><url><loc>https://deepfriedgamer.com/blog/systems-vs-immersion-avoweds-path-less-traveled</loc><lastmod>2025-03-03T21:40:22-05:00</lastmod></url><url><loc>https://deepfriedgamer.com/blog/how-to-prototype-for-game-development-your-guide-from-conception-to-realization</loc><lastmod>2025-03-09T15:37:34-04:00</lastmod></url><url><loc>https://deepfriedgamer.com/blog/choice-and-consequences-in-narrative-for-video-games</loc><lastmod>2025-03-31T14:47:22-04:00</lastmod></url></urlset>
