In this ‘cast we tackle the important topic of how necessary, and pointless planning is. Confused yet? Our humor will guide you through. We also discuss the honesty and integrity of youtube comments...
Game Design / Dev / Reviews
Game Design Blog and Podcast that explore the fundamentals of design theory and practice to help you make better games... with some delicious deep fried snacks.
Two months into 2016 and XCOM 2 is already being hailed as a GOTY contender. It is a smart, tough, visually impressive follow-up to 2012’s well-regarded XCOM: Enemy Unknown. A worthy, well thought out sequel...
In this episode I speak with an old friend of mine; Mathieu Cote, Producer on Dead by Daylight at Behaviour interactive...
I still feel bad about not playing it when it was released about a year ago. I didn’t own a PS4 at the time (send me your hate mail. Preferably snail mail. I miss getting it...*sniff*). It has recently been released as a free title for February if you are a Playstation Plus...
In this episode I speak with Kevin Neibert, game designer on ‘Livelock’, at Tuque Games. We discuss his background (he has a PhD!), and how he got into the business, his recent forays into PAX South and the ridiculousness that is Youtube comments...
Who the hell am I? Why am I starting this podcast? In this inaugural episode I discuss my background, experience, my attitudes towards games and what this podcast will be all about.