August 10, 2016

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Show Notes

How you ask? Good sound design sets the stage for the action and immerses the player into the world of the game. It also enhances the narrative and aids in the telling of your story.

Amazing and talented Cam Britton (Sound Designer at Ubisoft Toronto) speaks with me about the challenges of narrative immersion, environmental storytelling, and narrative progression through sound. We discuss how ‘walla’ is created and how sound designers work with actors to get the best performances. We also talk about how easy games have become over the years. (Check out another one of my podcasts on Designing Difficulty). Cam bring 3 clips from recent titles: Splinter Cell: Blacklist, and Assassin’s Creed Unity.

Listen to Podcast 005 – Designing Difficulty

ACU – E3 – https://www.youtube.com/watch?v=A9UbtVWTr2c

SCB – Plane Hacked – https://youtu.be/jrDXL2Uk3Q0

SCB – Kobin Apartments – https://youtu.be/Kil3-TTUZLw?t=43m15s

Space Quest 1 – https://youtu.be/inYBmvtGl54?t=1h3m31s

 

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Cameron Britton
Guest on this podcast: Cameron Britton

Cameron Britton is a sound designer at Ubisoft Toronto, and has worked on some of the company's biggest brands, including Splinter Cell, Assassin's Creed and Far Cry. He also composes, plays music, and teaches Game Audio at the Harris Institute.