What have we been up to recently? I’m currently loving the top-down blaster ‘Alienation’ (the game not the existential break ...
Game Design / Dev / Reviews
Game Design Blog and Podcast that explore the fundamentals of design theory and practice to help you make better games... with some delicious deep fried snacks.
Housemarque’s (Resogun, Dead Nation) latest effort ‘Alienation’ pits you and 3 others (friends hopefully) against relentless waves of of invading aliens in a faced-paced top-down shooter...
Well the title really does say it all. This week Cam (audio designer at Ubisoft Toronto and all around great guy) and I discuss these ...
Regular Kevin and I begin by discussing the merits (or lack thereof) of the 1994 Damon Wayan’s ‘comedy’ “Blankman”. This is a perfect segway into our discussion of the rise of, and massive importance of Twitch...
Successfully pitching your ideas is one of the most vital skills you can have as a game designer. Whether they be big, complex entire game presentations, or simple, single code line changes to a tertiary mechanic, knowing how to communicate with people...
If you are a game design/programming/3D art/animation student and want to grasp as much as possible about the industry you’ve put your blood, sweat and tears trying to break into; play everything. If you are a seasoned game development...
This week ‘Mc Ote’ (catchy I think) and I begin by discussing his recent foray into the culinary arts, specifically bread. It’s not all smashing dough though. We talk about the fact that no matter who you are and how you market, you’re selling your game one copy at a time...
We’ve all been there. You lose yourself completely in an activity. Time stands still. You’re laser focused. You have ‘tunnel vision’ and can see your objective as clear as day. You lose track of time completely and forget to eat, or even sleep...
On today’s episode ‘Regular Kevin’ and I start by discussing the history of difficulty in games: how Nintendo’s (and the video game industry’s) technical and content difficulties in the 1980’s contributed to short, brutal games made by incredibly small teams...
As games grow and strive for engagement on additional, ‘meta’ levels, crafting has also grown in prominence. It’s easy to see why. Varied crafting recipes with different requirements can create aspirational rewards for players...
Today’s podcast features a new co-host: Cam Britton - Sound Designer at Ubisoft Toronto. We start by discussing his history and how he got into the ‘biz. Studying composing and arranging in school...
Reward systems are a hot topic in video games today. We all play games for different reasons; some for exploration, others for a sense of control, others to experience a strong narrative...