Post Icon June 16, 2016

Game balance is often used to describe the challenge that one faces in a competitive game relative to other players. Differing strategies, abilities, characters are said to be ‘in balance’ when each is ...

Post Icon April 19, 2016

Successfully pitching your ideas is one of the most vital skills you can have as a game designer. Whether they be big, complex entire game presentations, or simple, single code line changes to a tertiary mechanic, knowing how to communicate with people...

Post Icon April 13, 2016

If you are a game design/programming/3D art/animation student and want to grasp as much as possible about the industry you’ve put your blood, sweat and tears trying to break into; play everything. If you are a seasoned game development...

Post Icon April 07, 2016

This week ‘Mc Ote’ (catchy I think) and I begin by discussing his recent foray into the culinary arts, specifically bread. It’s not all smashing dough though. We talk about the fact that no matter who you are and how you market, you’re selling your game one copy at a time...

Post Icon April 05, 2016

We’ve all been there. You lose yourself completely in an activity. Time stands still. You’re laser focused. You have ‘tunnel vision’ and can see your objective as clear as day. You lose track of time completely and forget to eat, or even sleep...

Post Icon March 31, 2016

On today’s episode ‘Regular Kevin’ and I start by discussing the history of difficulty in games: how Nintendo’s (and the video game industry’s) technical and content difficulties in the 1980’s contributed to short, brutal games made by incredibly small teams...

Post Icon March 29, 2016

As games grow and strive for engagement on additional, ‘meta’ levels, crafting has also grown in prominence. It’s easy to see why. Varied crafting recipes with different requirements can create aspirational rewards for players...